/*
 * Copyright (c) 2010, Thiago Campos Viana.
 *
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in
 *       the documentation and/or other materials provided with the
 *       distribution.
 *     * Neither the name of Thiago Campos Viana nor the names of its
 *       contributors may be used to endorse or promote products derived
 *       from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package kernel.server;

import kernel.gamecode.GameLoopThread;
import kernel.networkcode.NetworkListenerThread;

/**
 * GameServer
 * <p>
 * It starts GameLoopThread and NetworkListenerThread
 * @author Thiago Campos Viana
 */
public class GameServer {

    /**
     * @param args the command line arguments
     */
    public static void main(String[] args) {


        try {
            /*
            ClassLoader parent = ClassLoader.getSystemClassLoader();
            GroovyClassLoader loader = new GroovyClassLoader(parent);
            Class groovyClass = loader.parseClass(new File("data/scripts/hello.groovy"));

            // let's call some method on an instance
            GroovyObject groovyObject = (GroovyObject) groovyClass.newInstance();
            args = new String[] {"ge"};
            groovyObject.invokeMethod("run", args);
            */
            GameLoopThread gameLoop = GameLoopThread.getInstance();

            Thread gameThread = new Thread(gameLoop);
            gameThread.setPriority(Thread.MIN_PRIORITY);
            gameThread.start(); // start Game processing.

            NetworkListenerThread networkListener = NetworkListenerThread.getInstance();

            Thread networkListenerThread = new Thread(networkListener);
            networkListenerThread.setPriority(Thread.MIN_PRIORITY);
            networkListenerThread.start(); // start Game processing.

        } catch (Exception ie) {
        }

    }
}
